![]() The few that only offer speech checks are mainly ones that let you avoid a fight. Many important dialogues that have speech checks also have alternate skill checks. Even Josh Sawyer (lead designer) considers it a dump stat. Boone kills most things in one shot either way.ĭespite what people say, you can set this to 1 and re-distribute the points. At 1 Charisma your companions have 5% more armor and deal 5% more damage, at 10 that rises to 50%. It governs your Speech and Barter skills and makes your (already overpowered) companions stronger. ED-E can do the latter just fine.Įndurance governs your resistances (poison, radiation), Hit Points (95 + (Endurance * 20) + (Level * 5), your Unarmed and Survival skills, and determines how many Implants you can install.Ĭharisma is the dump stat of Fallout: New Vegas. It also affects the distance at which enemies will show up on your radar. Governs the Explosives, Lockpick, and Energy Weapons skills. Strength also affects the Melee skill and allows you to wield weapons with strength requirements effectively. With a starting strength of 5 your carry weight would be 200. Your carry weight is 150 + (Strength * 10). ![]() In New Vegas strength modifies Melee Damage, Carry Weight, and Melee weapons. Well we know what they are, but what do they do?
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